Raphael Tavares

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Expertise
Materials

Languages
English, Portuguese

Projects
Films:

Epic, Rio 2, Peanuts, Ice Age 5



Games:

Epic Mickey, Cars 2




Links
Personal
LinkedIn

About Raphael
Who can you help, and how? I can help those who seek to enter the CG industry and have a passion for texturing and shading. With my experience in the industry, I can give helpful feedback and improve demo reels that will impress recruiters. I was fortunate to be hired at Blue Sky Studios straight out of college, so I know what the big studios are looking at when reviewing demo reels. Can you tell us about yourself and your background? I was born in Rio de Janeiro, Brazil. I enjoy hiking and doing outdoor stuff. Like almost every digital artist I know I also really like to play video games. I have always enjoyed art but didn't know I could make a living out of it. After realizing there is a huge industry out there, I decided to follow my passion and pursue my dreams. How did you get to where you are now? Ever since I learned about the CG industry I knew that is what I wanted to do. I studied art in college, which was very good first step for me. After that I got a job at Blue Sky studios to work on Epic and I've been there ever since. What projects have you worked on? After joining Blue Sky Studios I worked on "Epic" which was my first big feature. After that I worked on "Rio 2", "Peanuts" and "Ice Age 5". Where do you draw inspiration from? I get inspired from anything really. I am big admirer of Nathan Fowkes' paitings, Bryan Wynia's sculpts, Alwyn Hunt's texturing work, any WETA creature/environment work. I also get really inspired by the people that I work with. Tell us something odd about yourself? I`m a clean freak. Even if Im washing dishes, the dishes have to be organized before I wash them. I can't think straight if things are messy.